April 29 2008
Prince of Persia: The Two Thrones
Prince of Persia: The Two Thrones
Ubisoft has developed and published a video game by the name of “Prince of Persia: The Two Thrones”. The game was released on December 1, 2005 and it can be played on different platforms like Xbox, PC, Playstation 2 and the Nintendo GameCube. The game was also released with a different name “Prince of Persia: Rival Swords” for PlayStation Portable and the Wii. The Wii version uses the motion-sensing function through its controller.
Prince of Persia: The Two Thrones is the third part in the Prince of Persia: The Sands of Time series. The other two parts are: Prince of Persia: The Sands of Time (First) and Prince of Persia: Warrior Within (Second).
Gameplay
The acrobatic skills of The Prince are more enhanced as compared to previous versions in this series. Now he is able to launch himself of walls at 45 degree at strategically placed vertical shutters, he can slide down chutes and can balance himself on swinging poles and various other things.
In Prince of Persia: Warrior Within player used to fight with a sword but in Prince of Persia: The Two Thrones player fights with a dagger of time. As a result of this, the fighting with opponents are less bloody, as the dagger is too small to cut the heads or to slice them in half, unless they are weakened first, or attacked in a speed kill. The stealth system is also improved by the designers of this game. Whereas in the Prince of Persia: Warrior Within, the stealth was not an actual gameplay feature but it only occurred occasionally, now in the Price of Persia: The Two Thrones stealth can be used more often in lieu of normal fighting. The Prince of Persia: The Two Thrones uses a speed kill system. This system was also present in different games, with a different name like: God of War for boss battles, the use of the hidden blade in Assassin’s Creed. In Prince of Persia: The Two Thrones, the speed kill system allows the Prince to kill his enemy more quietly and quickly and without being noticed by them. The player is not able to perform speed kill on one guard, if the other guard notices the speed kill. If the player is not able to complete the speed kill, the enemy hits back and knocks the player down and the speed kill fails. This speed kill system is very useful where there is a sand portal, because this system gives the player an opportunity to kill the portal commander and has the chance to neutralize enemy reinforcements coming. The amount of moves or length of time required depends upon the strong ness of the enemy. Due to the presence of this Speed Kill system, the strangle feature which was available in the Price of Persia: Warrior Within has been removed. This system was also available in some of the boss battles. On the other hand, the prince personality which was less sadistic and violent in Prince Of Persia: Warrior Within, the free form fighting is more restricted, as the Prince is not able to jump off enemies or can bounce back off a wall when he is in the air.
A new variety has been added to the Prince of Persia: The Two Thrones in the form of specific strategy feature in order to beat his opponents, whereas in the pervious versions it was strictly fighting which decided the fate of the enemy.
More excitement comes, when the Prince has a control over the chariot twice in the game, which changes the gameplay for a short period of time. In this, the player has to complete his goal without being getting crashed and killed by the sand creature, who usually tries to throw him off his tracks.
During the game the Princes faces a phase of split personality, which is known as Dark Prince, which makes him bad for sometime in his judgment of right or wrong. And sometimes, the Prince physically turns into the Dark Prince. These changes are not controlled by the player; this is the trick of the game. During this period, the Prince has control over his body and the players can still have control over his character. For the most part, the Prince’s dark side is just the voice from inside of his body.
While controlling the Dark Prince image, player is made to use a bladed whip instead of a “Daggertail” as a secondary weapon. This thing makes a player use average combat moves such as:
Pulling an enemy closer and then thrashing them
Swinging Off poles to reach a ledge
The health of Dark Prince keeps on decreasing because of the transformation from Prince to Dark Prince and vice versa. Somewhat similar to Sand Wraith from Warrior Within but with eventual death from the loss. The Prince can increase his health whenever he collects some sand, from either a monster or an object. One more thing his Daggertail gives him a different button for speed kills, through which he strangles his victims. In order to return to normal Prince he needs to have some water.
The game is short, even players with average skills can complete a single story mode in about ten hours. As compared to other games in the Prince of Persia series. The game is less violent as compared to Warrior Within. Impressive speed kills and usage of slow motion makes the game look more of a “Cinematic” style.










